Assessment Kit

The team effectiveness assessment teams play, not fill in.

A game your team plays together on the call, and a report built from how they planned, decided and recovered, not from how they rated themselves.

AI that reads the room, not the transcript.

Play

The games that do the asking.

Every game below is tagged for this assessment because its mechanics surface the behavior; the note under each one says why. Pick one main exercise per session, and the kit's report bundle rides along through checkout.

Read

The reports in this kit.

Built from what the AI observed during play and delivered by email about 5 minutes after the session ends, as HTML ready for your client deck. Consent first, always: the bot announces itself, and the report is a mirror for the team, never a dossier for the boss.

Team Dynamics Map sample

Team Dynamics Map

Positions every player on task-vs-relationship and collaborative-vs-dominant axes: interaction patterns, roles and balance.

Pressure Response Profile sample

Pressure Response Profile

How each player responded when the clock and stakes ramped up, with a session sentiment timeline and error-recovery reads.

Key Moments Analysis sample

Key Moments Analysis

The pivotal exchanges of the session, timestamped and annotated for the debrief: failures, recoveries and gold-standard moments.

See full-size sample reports →

Yours

The kit becomes your kit.

Your brand on the report

Partners white-label the whole reporting layer: your logo, your colors, your bot name. The client sees your practice, not our stack.

Your client's world in the game

Customizable games take client-specific content: dilemmas written for their org, word lists from their domain. Your AI assistant can theme a session in one prompt.

Your debrief, armed

The Key Moments cards are built for the debrief: timestamped exchanges you can put on screen and ask "what was happening here?" No slide-writing the night before.

The honest comparison

Versus survey-based team effectiveness instruments.

Survey-based instruments This kit
How the data is produced Everyone rates statements about the team on a 1–5 scale The team plays a game with real stakes; behavior is observed as it happens
Can it be gamed? Answers shift with mood, politics and who reads the results Hard to perform a false self for 60 minutes of live problem-solving
Typical price Around $210 per person, plus facilitator kits from ~$1,495 and accreditation from ~$2,195 $50 per kit session (up to ~10 players): game + report bundle, $10 off the separate prices
Certification required Usually; accreditation gates the debrief materials None. Ever.
The session itself A questionnaire before the offsite The most talked-about hour of the offsite

Vendor prices are published list prices at the time of writing. All trademarks belong to their owners; Superglue is not affiliated with or endorsed by any instrument vendor named on this site.

The facts, quotable.

  • Games run in the browser: one link, no downloads
  • Works alongside Zoom, Meet and Teams
  • Kit session $50 (up to ~10 players): the $30 game and $30 report bundle together, $10 off
  • Reports land by email about 5 minutes after the session
  • For team development — not candidate screening
Questions

What facilitators ask us.

What does the Team Effectiveness Kit measure?

How the team operates when something is at stake: who plans, who decides, how work gets divided, what happens after a wrong turn. The bundle maps interaction patterns (Team Dynamics Map), behavior under load (Pressure Response Profile) and the moments that defined the session (Key Moments Analysis).

Which games run with this kit?

Escape rooms are the core exercise: a shared goal, a clock, and enough moving parts that the whole team has to organize itself. Any game tagged for team effectiveness works, and the free warm-ups let the team try the format first.

Is this for hiring or candidate screening?

No. Superglue makes game-based team assessments for team development — not candidate screening. The team plays together as a group; nobody is tested alone against a machine, and reports are never pass/fail.

Do participants know they are being observed?

Always. The report bot announces itself when it joins the call, and anyone can send it away with a chat message. Reports are written as a mirror for the team, not a dossier for management.

What do I need to install?

Nothing. Games run in the browser from one shared link, and the report bot joins the Zoom, Meet or Teams call you already scheduled. Reports arrive by email about 5 minutes after the session ends.