Big Five Personality Profile Beta
Directional Big Five estimates from observed behavior, with confidence intervals shown. Beta, labeled on every report.
Directional Big Five and DISC-style reads from observed play instead of self-description. In beta, and labeled that way on every report.
AI that reads the room, not the transcript.
Every game below is tagged for this assessment because its mechanics surface the behavior; the note under each one says why. Pick one main exercise per session, and the kit's report bundle rides along through checkout.
$30 Marvelli's Last Show A full-length escape run: planning, task-splitting and regrouping stay visible from the first minute to the buzzer.
$30 The Last Human Office A long co-op arc with distinct phases — enough observed minutes for working styles to show. Free with an account. Run it as the opener of the same call, or let a client try the format before the assessed session.
Built from what the AI observed during play and delivered by email about 5 minutes after the session ends, as HTML ready for your client deck. Consent first, always: the bot announces itself, and the report is a mirror for the team, never a dossier for the boss.
Directional Big Five estimates from observed behavior, with confidence intervals shown. Beta, labeled on every report.
A DISC-style behavioural read per player with working-with tips. Beta, labeled on every report.
Partners white-label the whole reporting layer: your logo, your colors, your bot name. The client sees your practice, not our stack.
Customizable games take client-specific content: dilemmas written for their org, word lists from their domain. Your AI assistant can theme a session in one prompt.
The Key Moments cards are built for the debrief: timestamped exchanges you can put on screen and ask "what was happening here?" No slide-writing the night before.
| Survey-based instruments | This kit | |
|---|---|---|
| How the data is produced | People describe themselves on a questionnaire | Styles are read from an hour of observed collaboration |
| The known weakness | Self-report favors the self people want to present | Behavior during live problem-solving is harder to curate |
| Our known weakness | Decades of norming data behind the big instruments | One observed session is directional, not definitive, which is why every report carries a beta label |
| Typical price | Roughly $81–210 per person, with certifications from ~$2,995 | $50 per kit session (up to ~10 players): game + report bundle, $10 off the separate prices |
| Certification required | The major instruments gate debrief materials behind accreditation | None. Ever. |
Vendor prices are published list prices at the time of writing. All trademarks belong to their owners; Superglue is not affiliated with or endorsed by any instrument vendor named on this site.
Because inferring stable style traits from one observed session is the strongest claim in our lineup, and we treat it that way: Big Five estimates ship with confidence intervals, DISC-style reads are labeled behavioral, and every report carries the beta disclaimer. Use it for development conversations, not decisions about people.
Those are self-report questionnaires with their own certification tracks; many facilitators run them today. This kit answers a different question: what style did this person show while collaborating. It pairs well as the observed counterpoint in a workshop built around a traditional instrument.
No. Superglue makes game-based team assessments for team development — not candidate screening. The team plays together as a group; nobody is tested alone against a machine, and reports are never pass/fail.
Always. The report bot announces itself when it joins the call, and anyone can send it away with a chat message. Reports are written as a mirror for the team, not a dossier for management.
Nothing. Games run in the browser from one shared link, and the report bot joins the Zoom, Meet or Teams call you already scheduled. Reports arrive by email about 5 minutes after the session ends.