Assessment Kit

The psychological safety assessment teams play, not fill in.

Psychological safety is behavior: who speaks up, who challenges, how mistakes get handled. This kit observes it in a game instead of asking about it in a survey.

AI that reads the room, not the transcript.

Play

The games that do the asking.

Every game below is tagged for this assessment because its mechanics surface the behavior; the note under each one says why. Pick one main exercise per session, and the kit's report bundle rides along through checkout.

Read

The reports in this kit.

Built from what the AI observed during play and delivered by email about 5 minutes after the session ends, as HTML ready for your client deck. Consent first, always: the bot announces itself, and the report is a mirror for the team, never a dossier for the boss.

Team Dynamics Map sample

Team Dynamics Map

Positions every player on task-vs-relationship and collaborative-vs-dominant axes: interaction patterns, roles and balance.

Key Moments Analysis sample

Key Moments Analysis

The pivotal exchanges of the session, timestamped and annotated for the debrief: failures, recoveries and gold-standard moments.

Pressure Response Profile sample

Pressure Response Profile

How each player responded when the clock and stakes ramped up, with a session sentiment timeline and error-recovery reads.

See full-size sample reports →

Yours

The kit becomes your kit.

Your brand on the report

Partners white-label the whole reporting layer: your logo, your colors, your bot name. The client sees your practice, not our stack.

Your client's world in the game

Customizable games take client-specific content: dilemmas written for their org, word lists from their domain. Your AI assistant can theme a session in one prompt.

Your debrief, armed

The Key Moments cards are built for the debrief: timestamped exchanges you can put on screen and ask "what was happening here?" No slide-writing the night before.

The honest comparison

Versus survey-based psychological safety scans.

Survey-based instruments This kit
How the data is produced A short survey asks people to self-rate how safe they feel A game engineers moments where speaking up matters, and the report shows who did
The core problem People who feel unsafe are the least likely to say so on a form Participation balance, interruptions and challenges are visible in the play itself
Typical price Around $12 per person, behind certified-practitioner programs from ~$2,195 $50 per kit session (up to ~10 players): game + report bundle, $10 off the separate prices
Certification required Certification programs gate the debrief None. Ever.
What the team remembers Another survey link in the inbox The round where the quiet one saved the run

Vendor prices are published list prices at the time of writing. All trademarks belong to their owners; Superglue is not affiliated with or endorsed by any instrument vendor named on this site.

The facts, quotable.

  • Built on asymmetric-information games where the session only works if the quiet person speaks up
  • Reports describe observed behavior: participation balance, challenges, recovery after errors
  • Works alongside Zoom, Meet and Teams; games run in the browser
  • Kit session $50 (up to ~10 players): the $30 game and $30 report bundle together, $10 off
  • For team development — not candidate screening
Questions

What facilitators ask us.

How can a game measure psychological safety?

By engineering the moments that matter. In KTANE, one person sees the bomb and everyone else holds the manual. The session only works if the people with information speak up and the group listens. The reports describe what was observable: who participated, who challenged, what happened after mistakes.

Is this a validated psychometric instrument?

The reports describe observed session behavior; they are a development mirror, not a clinical instrument. That is a deliberate scope: observable behaviors like airtime, interruptions, challenges and recovery, rather than inferred traits.

What comes back after a psychological-safety session?

Three reports: a Team Dynamics Map, a Key Moments Analysis of the pivotal exchanges, and a Pressure Response Profile that reads how each player handled the clock and how the group recovered from errors.

Is this for hiring or candidate screening?

No. Superglue makes game-based team assessments for team development — not candidate screening. The team plays together as a group; nobody is tested alone against a machine, and reports are never pass/fail.

Do participants know they are being observed?

Always. The report bot announces itself when it joins the call, and anyone can send it away with a chat message. Reports are written as a mirror for the team, not a dossier for management.

What do I need to install?

Nothing. Games run in the browser from one shared link, and the report bot joins the Zoom, Meet or Teams call you already scheduled. Reports arrive by email about 5 minutes after the session ends.