Assessment Kit

The communication assessment teams play, not fill in.

How information moves through your team and where it collides under pressure. Observed in play, with a communication profile for every player.

AI that reads the room, not the transcript.

Play

The games that do the asking.

Every game below is tagged for this assessment because its mechanics surface the behavior; the note under each one says why. Pick one main exercise per session, and the kit's report bundle rides along through checkout.

Read

The reports in this kit.

Built from what the AI observed during play and delivered by email about 5 minutes after the session ends, as HTML ready for your client deck. Consent first, always: the bot announces itself, and the report is a mirror for the team, never a dossier for the boss.

Individual Communication Profile sample

Individual Communication Profile

A per-player communication breakdown scored across six competencies, radar chart included.

Pressure Response Profile sample

Pressure Response Profile

How each player responded when the clock and stakes ramped up, with a session sentiment timeline and error-recovery reads.

Key Moments Analysis sample

Key Moments Analysis

The pivotal exchanges of the session, timestamped and annotated for the debrief: failures, recoveries and gold-standard moments.

See full-size sample reports →

Yours

The kit becomes your kit.

Your brand on the report

Partners white-label the whole reporting layer: your logo, your colors, your bot name. The client sees your practice, not our stack.

Your client's world in the game

Customizable games take client-specific content: dilemmas written for their org, word lists from their domain. Your AI assistant can theme a session in one prompt.

Your debrief, armed

The Key Moments cards are built for the debrief: timestamped exchanges you can put on screen and ask "what was happening here?" No slide-writing the night before.

The honest comparison

Versus conflict-style questionnaires and communication game kits.

Survey-based instruments This kit
How the data is produced A self-scored questionnaire assigns each person a conflict style The game creates communication pressure; styles are read from what people actually did
The exercise and the instrument Sold separately: a game kit from one vendor, per-head forms from another The game is the instrument: one session produces both the experience and the data
Typical price Around $45 per person for the questionnaire, plus activity kits from ~$300 $50 per kit session (up to ~10 players): game + report bundle, $10 off the separate prices
Certification required Varies; the best-known instruments gate their workshop materials None. Ever.
Repeatability The same questionnaire gives the same answers Different games, same instrument: re-run it next quarter without staleness

Vendor prices are published list prices at the time of writing. All trademarks belong to their owners; Superglue is not affiliated with or endorsed by any instrument vendor named on this site.

The facts, quotable.

  • Per-player Individual Communication Profile in every bundle
  • Games are communication-constrained by design: split rooms, one-way channels, limited sightlines
  • Works alongside Zoom, Meet and Teams; games run in the browser
  • Kit session $50 (up to ~10 players): the $30 game and $30 report bundle together, $10 off
  • For team development — not candidate screening
Questions

What facilitators ask us.

What does the Communication & Conflict Kit measure?

How information moves: who broadcasts, who listens, who builds on others, who goes quiet, and how disagreement gets raised and resolved when the clock is running. Every player gets an Individual Communication Profile, and the Key Moments Analysis pins the exchanges that deserve a debrief.

Why games instead of a conflict-style questionnaire?

A questionnaire records how people describe their style. A communication-constrained game (one voice channel, split information, time pressure) records the style itself. The two often disagree, and the difference is usually where the coaching value sits.

Is this for hiring or candidate screening?

No. Superglue makes game-based team assessments for team development — not candidate screening. The team plays together as a group; nobody is tested alone against a machine, and reports are never pass/fail.

Do participants know they are being observed?

Always. The report bot announces itself when it joins the call, and anyone can send it away with a chat message. Reports are written as a mirror for the team, not a dossier for management.

What do I need to install?

Nothing. Games run in the browser from one shared link, and the report bot joins the Zoom, Meet or Teams call you already scheduled. Reports arrive by email about 5 minutes after the session ends.